Defence/SUpport build
Well I came up with this idea and saw a very close variation in the prebuild so I will call it a prebuild mod. It wont work very well in ra/ta etc but larger arenas like Ft Aspenwood, 12 v 12 etc etc it works well if you can anticipate the game.
Right now I do not have all attributes needed for this build so I will post what I use now and you can figure out where to put the rest...
Profession= Rit/R
Attributes: 14 Communing, 11 or 12 Spawning Power, 6 Wilderness Survival.
Skills: Boon of Creation, Wanderlust(E), Earthbind, Pain, Bloodsong, Brambles, Ruptre Soul, Spirit to Flesh.
You can replace any of those skills for a rez if you wanted but I made this mostly for PvP maps where a rez is not needed.
How to use: Set up spirits in a way that they wont be all taken out with one nuke or something because then you get to wait for the recharge to set them up again and you are a sitting duck.
Your big spirits are Wanderlust and brambles; you knock down and add bleeding to your foe. If everything is set up right your target spends 90% of time on the ground while you, your spirits, and others are beating on him.
I find if I have a good set of spirits down attacking warriors are very easy to avoid. Rupture soul and Spirit to Flesh will keep you alive for a long time. The casters are more difficult.
One thing that I find is a problem is the slow recharge of spirits. When Wanderlust kills itself you wait for about 30 seconds to cast it again. I am sure there is a rit skill out there that will speed up your spirit recharge, so you can replace Boon of Creation with something else if you like.
I think the best part of this build is watching people get knocked down every second. I always laugh knowing they are sitting there cursing their computer because they cant get a skill off.
I just posted this because I see a lot of people(including me) having a hard time coming up with a rit build that maintains itself. So tell me what you think and if you can come up with improvements tell me about it!
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